![]() I have a Wii, bu I have two children too. ![]() (And thanks to the developpers of Dolphin. So my question is : How does the texture dump is working ? Is it possible to modify the right thing only ? How the names of the dumped files are generated ? ![]() For both game, the NPC textures are duplicated among several other textures : for example, I found the Claire outfits in 5 or 6 textures, names differently, with the second half of the picture representing another thing. the textures dump are working strangely : A lot of textures for the same items are dumped, I didn't see the texture for all object like in RE2. ![]() Then, I'm trying to do the same for Resident Evil 3, but. I'm in the way of modify all this, and if I finish it, I wil release it here (I'm translating for the french version obviously). So for using your product, I had to modify the names of the texture, and the textures themselves (for caracter table by example, or for menus, files, etx.
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